Ala
Balti
National
Higher Engineering School of Tunis, ENSIT, University of Tunis, Tunisia
E-mail: ala.balti.esstt@gmail.com
Mohamed
Najeh Lakhoua
ENICathage,
University of Carthage, Tunisia
E-mail: MohamedNajeh.Lakhoua@enicarthage.rnu.tn
Imen
Mhidhi
National
Engineering School of Carthage, ENICarthage, University of Carthage, Tunisia
E-mail: mhidhiimen@outlook.fr
Cyrine Noomene
National
Engineering School of Carthage, ENICarthage, University of Carthage, Tunisia
E-mail: cyrinenoomene3@gmail.com
Submission: 11/19/2020
Revision: 12/15/2020
Accept: 2/2/2021
ABSTRACT
The examples of e-learning systems have been successfully tested in a number of international engineering college and innovative industry and make it possible to improve performance of production by raising the professional level of the students and staff. E-learning can directly tie education to the formation of tutorial for teaching industrial automatism, the purpose of this study is to discuss strategies for developing integrated e-learning courseware based on instructional design and technology models. The essential of this methodological approach is to specify the composition of the various teaching modules in industrial automatism to be accessible to the students with a system modeling method and to develop a digital support that can be exploited in distance learning. E-learning systems aims at a two-way knowledge, communication between academia and industry. E-learning systems provides a real-life environment for engineers to develop their skills and comprehend the challenges involved in everyday industrial practice. This paper describes the challenges for using automates in the industry, It presents the fully application of system analysis for the design of a tutorial for teaching industrial automatism.
·
Keywords: Courseware;
Tutorial; Teaching; Industrial automatism; System analysis; E-learning
1.
INTRODUCTION
Much
of the development of e-Learning to date has focused on basic arrangements as
an effective means to make conventional education and learning methods more
efficient and convenient, and some accomplishments have been realized.
The
information technology (IT) revolution which began in the latter half of the
20th century has brought great changes to education and learning.
Industry
requires professionals with knowledge in this field who can take advantage of
the benefits of these industrial machines. In applied science education, this
knowledge needs to be put into practice by means of practical labs. The new
technologies have allowed to create e-learning systems, differentiated of two
types, virtual and remote labs. In the virtual labs are used virtual-simulated
devices, and in the remote ones, are employed real devices.
The
advantage of virtual laboratory machines is that they do not require physical
space, the cost is lower, and they are easily scalable (Srihi et al., 2016). Today, new learning projects and learning
technologies have emerged for use with educational technologies and learning as
well as for developing multimedia-based instructional design. In industry, automates are becoming more and
more substantial due to their flexibility, high productivity and high quality (David & Alla,1992).
This
study examines the history and present conditions of automation in
education/learning systems, centered on e-Learning, from the perspectives of
information and communication technologies and instructional design.
We see a wide variation of automation like industrial instrumentation for
measurement and detection, robotics industrial, industrial vision is a complex
concept because there are lots of technologies and yet there will be a lot more
to come which will have a remarkable effect on the industry (Cottet, 2005;
Soberman, 1992).
In
fact late researches have proven that emerging technologies take a huge
position in the industrial world due to its plenty benefits and the new
revolution of e-learning this concept has offered a whole new opportunities and
new stuning ways of learning for example
coursework have overcome many of the traditional limitations and offer a good
source of information in the view of the above, we felt that it was necessary
to create in industrial automation tutorial to ease communication and offer a
new way of presenting the information (Gergely et al., 2013).
Generally,
a tutorial is classic software teaching assisted by computer to put in a
situation, more or less interactive, a student and a problem to answer. This
software is the specialist and deal with detailed content (robotics, industrial
computers, technology...). This software is considered environments
specializing in specific topics (Mu et al., 2009; Srihi et al., 2015).
The
design of this application is based on an interactive conversation, and learning
usually involves the center memorizing and training sequences of procedures
linked with certain concepts. They are now distributed quite generally in
packages to cover an exacting domain connected with a work environment that
also includes dedicated tools (word processing, database, etc.) (Cade, 1993).
The
tutorial is a practical tool, not only for the authors by sensitizing them to
the challenges of learning computer publishing and giving them the tools to
develop their mastery of traditional word processing tools, but also for the
services and administrative structures that will be gradually more solicited to
circulate and promote scientific production by offering models and tools for
implementing computer broadcasting projects (UNESCO, 2002).
The
aim of the present study is to demonstrate interests of a tutorial for teaching
industrial automatism. The next section briefly presents the concepts of the
tutorial then e-learning. In Section 3, after presenting a systems analysis
methodology based for the specification of a tutorial for industrial automatism,
this approach is applied to the analysis this project. The last section
presents a discussion about the impacts of this tutorial on teaching.
2.
PRESENTATION OF TUTORIALS
Courseware
(educational software) refers to a software program specially designed for educational
uses. Initially available on CDs as course helps for instructors and helping
them manage lectures, courseware has been revolutionized. It is now largely
available online with various resources and supporting material (reference
books, research papers and journals) (Chi Ng, 2006).
To
measure the effectiveness of a tutorial, a representative sample of the target
audience can be selected, evaluated before the tutorial by means of a pre-test,
then submitted to teaching via the tutorial and finally a second
evaluation. If, after the comparison between the two results obtained, it
is found that certain points need to be reviewed, since the stages of creation
are intimately linked, modifications may be made which must be adapted
sequentially to the first three phases of analysis, design and construction.
Today,
creating a tutorial is seen as the creative way for a problem solution.
According to William Horton, the realization of a tutorial is based on 4 main
stages which are: analysis, design, construction and evaluation. We can thus summarize the steps for creating a
tutorial using the following flowchart (Figure 1).
Figure 1: Realization of a
tutorial with 4 main stages
The
step of the analysis consists of determining the various objectives targeted
through the tutorial. And To have an idea about the level of knowledge of the
learners before the creation of the Tutorial. Indeed, if the courses
established at the Tutorial start at a higher level, some learners will be
frustrated very early on and this can discourage them. If, on the other hand,
lessons start at a lower level than the learners, some may get bored and stop
learning. The ideal would therefore be that the designer takes into account all
these variables in order to create a Tutorial so that the learners, at each
level, can start at any point or skip those deemed unnecessary. The
determination of the initial level of knowledge of the learners can be done by
means of questionnaires, tests, interviews, etc. (Absi et al., 2018; Lakhoua et al., 2013).
In
this step of saying, the general objectives are transformed into a series of
specific objectives, themselves divided into operational objectives these
operational objectives are the main activities that a learner must be capable
of practising them in his workplace with a certain level of performance,
thanks to certain tools the learner can
measure and evaluate his learning outcomes after setting the activities it is
necessary to implement them and while the regrouping phase these activities are
well combined with the objectives to create
the module of the tutorial in each module we must find components that
accomplish the following tasks: present the subject and the goal introduce the
title and the context of the subjects summarize the main points of a module the
last phase is about defining the standards, thus the designer must adjust
colors, wallpapers, fonts, interface buttons and other details so that all of
this contributes to the success of the learning. The designer will manage to
give clear, precise and concise presentations (Absi et al., 2018).
In
the last step of construction consist of creating the learning activities by
selecting the appropriate technologies and creating the necessary media. The
designer will have to use certain tricks and techniques to reduce the
development effort, while ensuring the quality of the work (Absi et al., 2018). The
evaluation phase allows us to highlight the failures and shortcomings in order
to find out whether the Tutorial actually generates good results or not. To
measure the effectiveness of a tutorial few samples are chosen and tested
before the launch of the tutorial. One more test is required after using the
courseware it aims to compare the first test result and the second so the
designer can easily tell the failures of the courseware (Absi et al., 2018).
The main objectives of tutorials
are:
·
The
acquisition of knowledge and skills.
·
The
procuration of know-how.
·
The
development of knowledge.
·
The
acquisition of logic.
Since
the goal is to reinforce certain skills in certain fields, the courseware
seemed to meet this expectation in an effective way.
In
addition, it would allow operators to test themselves in order to stay on top
of their skills. Indeed, the courseware offers the possibility to
"refresh", and to check if they are still able to respond to the
demand (Ponzanelli
et al., 2018).
There many types of tutorials:
·
Tutorial
(Educational): it is a learning tutorial that presents screen pages with text,
explanations alternated with questions that the learner must answer before
continuing. The way information is presented influences the learning process
(attention) and these processes in turn influence the learning outcome
(delivery, performance);
·
Exerciser:
it is a tutorial consisting essentially of guidelines, statements or questions,
expected answers a correction or evaluation mechanism, as well as a feedback
mechanism;-
·
Interactive:
it is a tutorial where the activity can be free (educational games, space for
exchange between learners, etc.).
3.
PRESENTATION OF E-LEARNING
The
e-learning concept is the result of information and communication technologies
(network, videos, conference forums, mails, etc.) and the new training
technologies (CR-ROM, teaching programs, tutorials, etc.) (Trekles & Nakayama, 2010).
Learning
platforms are effective tools to diffuse and manage knowledge as well as
evaluate the enrolled. The major reasons for the electronic learning
environment are: First, to improve the resources available for the students,
second to offer a module for which an expert staff, third, to generate external
revenue under distance learning programmer and finally there is no face-to-face
learning, but learners are followed individually by tutoring in order to
eliminate any gap related to distance (Guang & Yan, 2011; Rotanova et al., 2018).
The
design of e-learning must be applied at all units levels. It is important to
understand these units because they influence what design techniques we use figure 2
describe the design all units of e-learning.
Figure 2: Design all units of e-learning
Source: Horton, (2011)
At
the top of the pyramid are curricula, such as academic programs that include
related courses in a subject area. A curriculum could also refer to a library
of courses on a certain subject. Curricula are typically composed of courses,
each of which teaches a broad but specific area of a subject. Courses are
composed of clusters of smaller components called lessons. At a lower level are
the individual topics, each designed to accomplish a single low-level learning
objective. At the bottom level are learning activities, each designed to
provoke a specific learning experience. Each activity may answer a specific
question or make a point, but they are seldom sufficient to accomplish a learning
objective by themselves.
In
teaching via a tutorial, the screen is the main link with the learner. While a
page may contain readable text, the screen has less text and more graphics.
The
learning process involves various interrelated factors. Information becomes
knowledge through the activities and then the production system of the learner,
which is stimulated by motivation and interaction. The systemic loop allows
this new knowledge to feed, in turn, the learning process (Ji-chun &
Jian-xin, 2018; Koroleva et al., 2018). The
relationships between educational systems and integrated e-learning (IEL) are
given in Figure 3.
Figure 3: An
Educational Systems Approach to integrated e-learning (IEL)
4.
SPECIFICATION OF A TUTORIAL
Nowadays,
the construction of a tutorial is considered to be a solution to one or many
problems. It must follow certain pre-defined and necessary steps which are:
The
choice of the subject and the language programming that is the preliminary
point.
·
The
definition of the operational objectives of the tutorial.
·
The
planning of the tutorial.
·
The
programming and testing of the tutorial.
A
reflection on these points leads us to adopt a methodology which is to realize
a tutorial for teaching robotics on a structured analysis (Wang et al., 2011; AGCD, 1991). This is why
it is essential to identify the impact of the use of courseware in the teaching
automatism. The objective of this planning methodology is to describe the
diverse activities of the project. This needs identified the objectives. It is
in this step to organize an integrated and predetermined configuration or to
organize and change according to a plan the tutorial]. The introduction of
assisted learning is the object of any production unit that aims to maximize
production and minimize time since the evolution of automated systems, which
makes automation one of the most innovative but also most ephemeral sectors.
Today
the new industrial solutions require new didactic systems. New developments in
decentralization and visualization, the introduction of the international
standard IEC 131-3 as well as programming industrial controllers according to
uniform rules are just a few examples of the revolution of professional
sectors. In view of the huge demand it is essential today to offer modern
learning systems that provide the learner with appropriate knowledge; the main
objective remains the survival of companies in a rapidly changing environment (Lakhoua et al., 2020).
Focusing
on courseware as a learning tool, the elaboration of a courseware can be done
in several steps and we choose the OOPP method (Oriented Objective Project
Planning) in order to structure our industrial automation courseware. This
analysis allows us to identify four objectives.
·
OS1:
Presentation and planning of a tutorial for teaching industrial automatism.
·
OS2:
Composition of a tutorial for teaching industrial automatism.
·
OS3:
Programming of a tutorial for teaching industrial automatism.
·
OS4:
Test and maintenance of a tutorial for teaching industrial automatism.
They
are dynamic agents who enhance the autonomous learning that students develop.
Figure 4 below shows the roles (Hernandez, 2005; Lakhoua et al., 2018) depicts for an
online tutor.
Figure 4:
Roles of an E-learning tutor
We
present on figure 5 the development of the objectives tree of a
tutorial for teaching industrial automatism.
The
tutorial corresponds to methods of transferring information and may be used as
a component of a learning process. More interactive and detailed than a book or
a lecture, tutorial seek to teach by example and provide the information to
complete a definite task (Lakhoua, 2019).
Tutorials
usually have the next characteristics (Lakhoua &
Karoui, 2020):
·
A
presentation of the view generally explaining and showing the user
interface
·
A
demonstration of a process, using examples to show how a workflow or process is
completed; often broken up into discrete modules or sections.
·
Some
method of review that reinforces or tests understanding of the content in
the related module or section.
·
A
transition to additional modules or sections that builds on the
instructions already provided.
Figure 5:
Tree of the objectives of the tutorial for teaching automatisms.
We can identify some added values of our prototype as a teaching aid, the
first added value is the interactivity between the learner and the computer,
indeed, the learner who answers a question or a set of questions receives a
feedback-A quick back for each answer rather than waiting for the teacher or
trainer or the end of the exercise to consult the answer key. In addition,
with each answer, there is a reinforcement presented through words such as
bravo, congratulations, exact, which helps to support the motivation of the
learner.
The second added value of the tutorial is its ability to offer the
learner work methods and cognitive and metacognitive strategies without the
teacher intervening. Consequently, the learner who finds himself alone in
front of the machine, is responsible for making choices that can promote his
autonomy during learning. Finally, the tutorial, as a training tool, can be
used to facilitate the transition from pedagogy to learners. It allows the
teacher to respect the pace of learning of each of his learners , so it becomes
easier for him to suggest to each activity well targeted according to the level
he has reached.
5.
CONCLUSION
This
paper discusses several issues regarding the need for, and preparation of,
electronic courseware. It also presents some effective strategies for the
electronic delivery of modules to local and distant students especially by keeping in mind
the diverse background of the students of this remote area. We present and
discusses the need for electronic learning. A brief presentation of
certain strategies for the preparation of electronic courseware and delivery of courses.
So,
this contribution aims to share teaching experience in higher education for
teaching industrial automatism. Methods were applied to improve teaching
through active tutorial. The original approach to this tutorial is the
specification of the content and that by adopting a system analysis method. As a conclusion, we present the
issues and outlook for the automation of education/learning systems, centered
on e-Learning.
As
perspectives we recommend the following:
first implement the tutorial on a distance learning platform, second
incorporate explanatory audio into the videos in the tutorial.
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