A METHOD TO SOLVE TWO-PLAYER ZERO-SUM MATRIX GAMES IN CHAOTIC ENVIRONMENT

 

Hamiden Abd El- Wahed Khalifa

Mathematics Department, College of Science and Arts, Qassim University, Saudi Arabia

Operations Research Department, Faculty of Graduate Studies for Statistical Research, Cairo University, Egypt

E-mail: hamiden_2008@yahoo.com

 

Pavan Kumar

Department of Mathematics, School of Advanced Science and Languages, VIT Bhopal University, India

E-mail: pavankmaths@gmail.com

 

Submission: 2/29/2020

Revision: 3/19/2020

Accept: 3/29/2020

 

ABSTRACT

This research article proposes a method for solving the two-player zero-sum matrix games in chaotic environment. In a fast growing world, the real life situations are characterized by their chaotic behaviors and chaotic processes. The chaos variables are defined to study such type of problems. Classical mathematics deals with the numbers as static and less value-added, while the chaos mathematics deals with it as dynamic evolutionary, and comparatively more value-added. In this research article, the payoff is characterized by chaos numbers. While the chaos payoff matrix converted into the corresponding static payoff matrix. An approach for determining the chaotic optimal strategy is developed. In the last, one solved example is provided to explain the utility, effectiveness and applicability of the approach for the problem.

Keywords: Chaos numbers; Static number; Matrix game; Linear programming, Payoff matrix.

Abbreviations: DM= Decision Maker; MCDM = Multiple Criteria Decision Making; LPP = Linear Programming Problem; GAMS= General Algebraic Modeling System.

1.       INTRODUCTION

            The theory of games is considered as a technique based on mathematical modeling. The applications of theory of games are in multiple criteria decision makings (MCDM). In MCDM, there are multiple decision makers (DM) in the situation of cooperation or conflict with each other. The game is being played by each DM to overcome their opponents (Khalifa, 2019). The theory of game supports a large number of techniques and tools, which are very efficient and effective.

            These techniques and tools are applied to derive the multiple person ith strategies, and to solve analytically. These strategies are considered in tractions among multi rational decision makers (Krishnaveni & Ganesan, 2018). There are a wide number of applications of the theory of games, for example, economic control problems, financial management, social and financial policies (Von Neumann & Morgenstern, 1944).

            The concepts of the game theory provide a common language to formulate structurer, analyze, and eventually understand different strategic scenarios (Bhuiyan, 2018). The ordinary conditions were introduced, which are necessary as well as sufficient; in order to compare the structures of information in the zero-sum games (Peski, 2008).

            These games are presented with the help of ordinary theory of games. Assumption is that all the data regarding the game are determined exactly by players. There exist a large number of games, where the players are unable to determine exactly, some data in the real life environment. For this type of game, the imprecision occurs as a result of inaccuracy in the input data as well as the vague comprehension of the environment to the players (Berg & Engel, 1998). Accordingly, several mathematicians have attempted to contribute and introduce a number of procedures to find the stable strategies in case of this type of games (Takahashi, 2008).

            The games, where the players are unable to determine exactly, can be determined exactly with the help of fuzzy sets (Zadeh, 1965). Later, a fuzzification principle was proposed, which was further developed to use the fuzzy numbers in place of real numbers (Dubois & Prade, 1980). The conception of optimal decision making strategy was proposed when the goals are conflicting (Bellman & Zadeh, 1970).

            Some studies were conducted on the cooperative game theory, and he merged this with fuzzy set theory to provide an improved a method for optimization as cooperative fuzzy games (Dhingra & Rao, 1995). They presented a computational method for solving the multiple objective optimization models. Fuzzy games were further studied by many researchers (Selvakumari & Lavanya, 2015; Thirucheran, Meena, & Lavanya, 2017). The strategies consisted of expected equilibrium and r-trust maxi-min, were developed by introducing an operator generated by the trust measure of variables in rough environment, and expected value (Xu & Yao, 2010). Some researchers studied the complete decision set for the generalized symmetric fuzzy linear programming problem (Zhao, Govind & Fan, 1992)

            A game problem was presented by considering the concept of fuzzy in the payoffs and goals , and was solved by an application of fuzzy linear programming (Campos, 1989). The principle of max-min was applied to propose the single as well as multiple objective matrix games with fuzzy payoffs and goals (Sakawa & Nishizaki, 1994). It was demonstrated that a two-person zero-sum matrix game with fuzzy payoffs and goals is equivalent to two linear programming problems (LPPs) (Bector, Chandra & Vijay, 2004, 2004a). Each problem is the dual to the other in fuzzy environment. To study the game problem, the concepts of fuzzy relation approach, fuzzy duality and ranking function were applied in matrix game problems (Vijay, Chandra & Bector, 2005; Vijay et al., 2007).

            Some vague payoffs multiple objective matrix game were solved by using a new order function (Pandey & Kumar, 2010). The fuzzy matrix games were extensively studied to propose a method based on Lexicographic. This method was used to determine the solution of such games (Nan, Li & Zhang, 2010). To solve the fuzzy matrix game, many solution methods were developed, which were based on the concept of signed distance, parametric representation of interval numbers (Sahoo, 2015; 2017).

            The constrained matrix games were studied by using the payoffs based on triangular fuzzy numbers as well the concept of trapezoidal fuzzy numbers (Li & Hong, 2012;  Bandyopadhyay & Nayak, 2013). Later, the concept of intuitionistic fuzzy numbers was derived to introduce the payoffs for the fuzzy matrix games (Bandyopadhyay & Nayak, 2013).

            The matrix games with triangular membership function were studied (Chen & Larboni, 2006), where the two person zero-sum fuzzy matrix game was solved by using the linear programming (LP) model. The trapezoidal fuzzy numbers were used to represent the payoff of matrix games. A fast approach was proposed to solve the matrix games with payoffs of trapezoidal fuzzy numbers (Kumar, Chopra & Saxena, 2016).

 

            Recently, a zero-sum matrix game model with Dmpster-Shafer belief structure payoffs was developed, and a decomposition method was proposed to calculate the value of such a game which is expressed with belief structures (Deng, Jiang & Zhang, 2017). An alternating method was developed to solve the matrix games (Seikh, Nayak & Pal, 2013). The fuzzy matrix games are with very high degree of inconsistent information and indetermination. Very recently, the two-player zero-sum games were studied by several researchers. A method to solve the fuzzy matrix games was presented, which was based on the concept of neutrosophic sets (Khalifa, 2019).

            The repeated two-player zero-sum game with private monitoring was considered and it was shown that even the players have unequal and time-varying discount factors (Carmona & Carvalho, 2016). The payoff of each player is equal to his stage-game mini-max payoff in every sequential equilibrium. The fuzzy games with pure as well as mixed strategies were presented. However, the noncooperation between players was in vague environment (Parthasarathy & Raghavan, 2010).

            The natural forces and processes are uncertain as well as infinite. Therefore, the natural forces interact with other in a chaotic fashion, following a spontaneous order, which is chaos. Chaos is treated as the ordered disorder of nature. The classical definition of order is short-term based, since it doesn’t permit the evaluation or the change. Although, nature is always in change in a continuous manner, in progress, and in evaluation because it is governed by infinity of dimensions regarding the time, space, and state (Ketata, Satish & Islam, 2006). The knowledge of nature requires the development of new concepts and tools to study in a better way, its variables and process and their diverse interaction (Gutzwiller, 1991; Strogatz, 2001). The chaos and fractals were studied with their application in diverse fields (Peitgen, Jurgens & Saupe, 2004).

            The remainder of the research article is structured as follows: Section 2 presents the preliminaries required for the chaos numbers. In section 3, a two-person zero-sum game problem with chaos numbers is formulated. Section 4 introduced a proposed method to solve the matrix game. One solved example is presented in Section 5, to show the efficiency of the proposed solution method. At last, section 6 concludes this paper.

2.       PRELIMINARIES

            In this section, some basic definition of the two- player zero-sum game and the  arithmetic operations related to chaos number are recalled (Luce & Raiffa, 1957; Lui, 2002).

Definition 1. (KETATA; SATISH; ISLAM, 2006). (Chaos number). A chaos number is neither static nor rigid. It changes over time as well as in space. 

Definition 2. (KETATA; SATISH; ISLAM, 2006). Suppose and be two chaos numbers. The arithmetic operations on are:

a)             ,

b)            ,

c)             ,

d)            , where ,

e)             ,

f)             ,

g)            .

3.       DESCRIPTION OF THE PROPOSED PROBLEM

            In this section, we propose the two-player zero-sum game problem, which is the simple and classical problem in the theory of games. In this problem, the gain of one player is equal to the loss of other player. There are three types of two-person zero- sum chaos numbers matrix games:

         Type -1:  Matrix games with chaotic goals.

         Type -2:  Matrix games with chaotic payoffs.

         Type -3:  Matrix games with chaotic goals as well as chaotic payoffs.

            Let us discuss a two-person zero-sum game, where the each entry in the payoff matrix is chaos number. Therefore, the chaos payoff matrix is given by:

                                                  Player II

                 =Player                                                   (1)                                                         

            Players I and II have n and m strategies, represented by P, and Q, respectively and are defined as

                                                                    (2)

Moreover,

                                                                    (3)      

            For the players I, and II, the expressions for the statistical expectations are, respectively, given by:

                                                                                    (4)

            and     .                                                              (5)

Where,   are characterized by numbers

Definition 3. (XU; YAO, 2010). (Saddle point):

            The saddle point exists for a game when the max-min value is equal to the min-max value. The value of the saddle point is referred as the value of the concerned game. Once the saddle point exists, the corresponding strategies are referred as the optimal strategies.

            The two statistical expectations are the equal, because the corresponding sums are finite. Also, because of vagueness in payoffs chaos numbers, it is complicate for the persons to select the optimal strategy. Therefore, we concentrate with the objective on how to maximize player's or minimize the opponent's fuzzy payoffs. On the basis of this idea, let us focus on the maximum equilibrium strategy as described in the following definition.

Definition4. (XU; YAO, 2010). In a two-player zero-sum game, player I’s  mixed strategy player II’s mixed strategy are termed as to be the chaos optimal strategies when

,

for any mixed strategies x and y.

            The optimal strategy, in chaotic sense, of player I is the strategy that maximizes   irrespective of II’s strategy. Moreover, the optimal chaotic strategy of player II is the strategy that minimizes irrespective of I’s strategy.

            Based on the static numbers of each chaotic payoff , which denoted by the chaos pay-off matrix as represented by (1) is transformed to matrix game of classical pay-off as follows:

                                                  Player II

=Player                                         (6)

            Now, a game with static payoff matrix (5) is considered with the mixed strategies for the players I and II as given in (2) and (3), in a respective manner. When F is equal to the optimum game value for the player II, the linear programming model (LPP) for player II is given by

            Minimize    F

            Such that  

                                                                      (7)

 By putting , the problem (7) becomes

           

           Subject to

                                                   (8)

            Proceeding in the same way, the linear programming model for player I, is given by

                Maximize  G

                Such that 

                                                    (9)      

 Substituting  Then problem (9) becomes

         

          Subject to 

                                                     (10)

4.       SOLUTION METHOD

            In this section, we describe the steps of solution method for solving the proposed game problem as follows:

Step 1: Convert chaotic payoff in (1) and determine static matrix game (6).

Step 2: Transform the payoff matrix (6) to the concerned problems (7) and (9).

Step 3: Apply the linear programming models (8), and (10) for the problems (7) and (9).

            Step 4: Using the package (GAMS) or Simplex method, we solve problem (8), and problem (10), to determine the chaotic optimum strategies and the value of the chaotic matrix game for persons II and I.

5.       SOLVED EXAMPLE

            Consider the pay-off matrix for the concerned game as:

                      

            The corresponding static two- person zero- sum matrix game is

                       

            According to the problem (8), we obtain the following optimization problem:

               

                Subject to

                       

                       

                        

                         

            The optimal strategy for player II is: , and the corresponding game value equal to 9.769

Referring to problem (10), we have

     

       Subject to

                   

                    

                    

                    

                                  

            The optimal strategy for player I is: and the corresponding game value equal to 9.769.

            Thus, the chaotic optimal strategy is as in the following table

Table 1: Chaotic optimal strategy

Value of Game

Player-II

Player -I

 

 

6.       CONCLUSIONS

            In this research article, we presented a two-player zero-sum matrix game by introducing the concept of chaos numbers. In the beginning, we proposed the game with chaos numbers payoffs. Thereafter, we proposed an equilibrium strategy, following the solution method. One numerical example is given to illustrate the proposed research method. In this research article, only one kind of games with uncertain payoffs is studied. The results obtained are displayed in the table. However, in real life situations, there exist such games with random payoffs. Therefore, as a possible direction for future research, one can extend this paper by considering the random pay-offs.

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